Here are the best methods to find the vault. If the water chip never broke down then the Vault Dweller would never have left Vault 13. Simply do quest #1 and you should have no trouble finding either if you check all the lockers on level 3. There are a few ways to unlock its location. Thought I'd add the Legendary Vault 13 Jumpsuit into the game from the classics, as I feel Bethesda have done a much better lore version of the jumpsuit from FO 1/2. Or do I have to uncover it by going to vault 15, where I will see something magically rise out of the ground? Enter Vault 13: 2000 xp, Arroyo is captured*, Help Gunthar fix the computer: 5000 xpp, G.E.C.K. A part-time hobby soon blossomed into a career when he discovered he really loved writing about movies, TV and video games – he even (arguably) had a little bit of talent for it. Fallout []. This means that there is no one to stop the Master and his super mutant army would have free reign to raid and convert whomever they wanted. You need to use a FOB to access the navigation computer. You will receive lots of experience, plus the G.E.C.K. There are two GECKs in the game, one at Vault 13 and one at the Final Base.. Fix the generator in the second level for some experience. The go-to source for comic book and superhero movie fans. )". No products in the cart. For Fallout 2 on the PC, a GameFAQs message board topic titled "Vault 13 (spoilers!? If you do enter the vault after the deathclaws are dead but before the Enclave is destroyed, you will get a bad ending for Vault 13 (as opposed to no ending at all). There have been action heavy spinoffs like Fallout: Brotherhood Of Steel and the multiplayer shenanigans of 2018's Fallout 76. The second is to work for Sheriff Dumont and accept the quest to stop the brahmin raids. See Vault 13, Quest 1. This page has been accessed 24,088 times. If so, there is a timer (not sure how many days) from when you enter Vault 13 the first time, and when the timer ends, the enclave come and kill everyone inside, except perhaps one person. Fallout 2 was released in 1998, the year after the original. (it's in the locker on the northern wall, towards the left), but Gunthar will give it to you if you fix the computer. In return, offer to kill the raiders who are currently living inside Vault 15. In fact, that group is the remnants of the U.S. Government and it has regulated the construction of the Vaults. its only small, theres nothing to interact with - that i can see.... where is the door to vault 13 or how do i reveal it? Vault 13 is mentioned by a missionary in Fallout: New Vegas during G.I. Vault 13, also known as V13, was created by Vault-Tec.This is home to Fallout's Vault Dweller, or the main character.Vault 13 is one of the few untouched vaults when the game begins. See Navarro, Quest 3. Vault 13 is home to the G.E.C.K., the item that your village needs. Related: Ranking The Fallout Games, From Worst To Best. Travis, the mechanic at Vault 13, offers the Chosen One an interpretation of the game's "main quest" that includes obtaining ten cold beers, a Cat's Paw magazine, and a hammer. One must make their way to NCR, talk to Sheriff Dumont (standing on the corner in NCR Downtown), tell him you're looking for "honest work." Good,' said the grizzled, white-haired old man whom all residents of Vault-13 knew as "The Overseer". Goris spent most of his lifetime in study. The purpose of this project was to add back into Fallout 2 all the missing content (locations, NPCs, items, etc. For game-specific articles, see Vault 13 (Fallout) and Vault 13 (Fallout 2). Fix the computer using the recognition module on the third floor. *** Are we talking Vault 13 in Fallout 2? When you're in the vault, open the door and talk to the deathclaw standing ahead of you. Fallout 2: A Post Nuclear Role Playing Game is a turn-based role-playing open world video game developed by Black Isle Studios and published by Interplay Productions in October, 1998. The Unfinished Vault (named Fake Vault 13 in-game) is a small cave with some construction signs for what was to be a Vault constructed by the Vault-Tec Corporation. I bought the game in GOG, and i played for many hours until that i arrived to the vault 13. Crafting Craft the Vault 13 Canteen under the HEALING category of the chemistry station While a rushed development period led to some bugs, the sequel also introduced the franchise's warped sense of humor. The G.E.C.K. If you go and look at the other lockers, you will find some medical equipment, but that's it. The deathclaws can mimic human speech and are highly intelligent, but are just as good in combat as their less-intelligent kin. This page was last edited on 1 June 2008, at 13:45. Nexus Mods . 84 years later the Vault Dweller, the hero of Fallout 1, emerged from Vault 13 in search of a water chip and ended up saving the world from a psychic mutant. [Go to top]← Vault City (revisited 5) | Vault 13 | Arroyo (revisited) →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Fallout_2/Vault_13&oldid=273525, Gruthar, leader of the talking Deathclaws, Matt, a prisoner (he broke in the hatchery), Valdis, he guards the entryway to the hatchery and mainframe, Jim, he has been hired to fix the computer. Open it up, and then install the voice module. Retrieve the GECK for Arroyo is a quest in Fallout 2.. Background. 'A big one.' Get the Sweatshirt and the Pants together and complete the entire look of the Vault Boy from Fallout. Fallout 2 map Vault 13 is one of the Vaults constructed by the Vault-Tec Corporation. Fallout 2 takes place 80 years after the … Hi, my FO2 was crashed. In order to retrieve the GECK from Vault 13, there are three ways. Vault 13. save the game before entering the vault.It will save you time if you have the speech module with you. Access the computer in the Vault Library (third floor) to find Vault 13. Here's how players can find the elusive Vault 13 on the vast Fallout 2 map. Vault 13 (Fallout, Fallout 2) What we know about the true purpose of the vaults—the secret and diabolical social and science experiments they were constructed for—begins with Vault 13. If players have 100% on their Outdoorsman skill, they'll be able to hunt down the Deathclaws behind the raids straight to Vault 13. It is located in Southern California, due west of Vault 15 and the post-War settlement of Shady Sands. They chose a pacifistic way of life and contrary to their instructions from the Enclave, Gruthor's pack allowed humans to settle and live peacefully in the vicinity of Vault 13. Thedeathclaws can mimic human speech and are highly intelligent, butare just as good in combat as their less-intelligent kin. A Vault 13 flask and the armored Vault 13 jumpsuit of the Vault Dweller appear in the pre-order items pack Classic Pack of Fallo… Click the button below to start this article in quick view. It is also home to a group of talking deathclaws. Fallout 2 > General Discussions > Topic Details. A one-stop shop for all things video games. Finding the location of Vault 13 is one thing, but what players find inside opens up a new world of craziness. If so, there is a timer (not sure how many days) from when you enter Vault 13 the first time, and when the timer ends, the enclave come and kill everyone inside, except perhaps one person. The original Fallout was released in 1997 and the series has branched out in unique - and bizarre - ways ever since. and the Navigation Computer parts. **Fallout 2 Spoilers!!! Simply do quest #1 and you should have no trouble finding either if you check all the lockers on level 3. Accept her quest and go north. Binaries. The mainframe terminal (the one which you have to repair) is in this room, as is the G.E.C.K. They chose a pacifistic way of life and contrary to their instructions from the Enclave, Gruthor's pack allowed humans to settle and live peacefully in the vicinity of Vault 13. Iirc, even if you kill the doctor, you still only had 2 weeks top from since you leave Vault 13 with the GECK. Forgot Password Find the electronic parts in Vault 15. 40kfreak_joshy 12 years ago #1. or actually in what city can you find the person/quest to find the vault. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. I bought the game in GOG, and i played for many hours until that i arrived to the vault 13. VORTEX. The G.E.C.K. It is also home to a group of talking deathclaws. 40kfreak_joshy 12 years ago #1. or actually in what city can you find the person/quest to find the vault. Even if you defeat the Enclave within the two-week period, they will still come. Find the electronic parts in Vault 15. The good ending for Vault 13 is bugged in the vanilla version. 2) Following the tracks of the deathclaws in the NCR quest for guarding Westin's brahmin (but you must have a high Outdoorsman skill). If you've spoken with Goris, you can get a good bit of information about the Enclave and what they have done. Okay, but finding Navarro before Vault 13 is still playing the game arse about face. Vault City Gecko Broken Hills New Reno Raiders Redding New California Republic Vault 15 Vault 13 San Francisco Navarro Military Base The Enclave . that you find towards the end of the game, with the deathclaws? Also, go in the storage shed (the room with lockers) and use the lockpicks to open the locker on the right wall that is closest to the south. Archived. This would case great fear for the rest of the Vault Dwellers and have no choice but to follow the Enclave or get kill. Fallout 2 Vaulting Pole Vault. Gruthor's pack was not only intelligent, they could speak as well. Sad story from the guy on level 2 vault 13 If this is your first visit, welcome to No Mutants Allowed! He can be found as i_Padds on Twitter making bad puns. Overview Edit. If you don't have it, either search for it in Vault City (it's covered in the above sections) or buy it from Eldridge for $1500. I always aimed at getting the voice module or whatever from the Vault's supercomputer AND grab the GECK at the same time, and then hit the gas like crazy to San Fran, so I never knew if after 2 weeks the Deathclaws are dead or not. Goris Fallout 2. While featuring a considerably larger game world and a far more extensive storyline, it mostly uses similar graphics and game mechanics to those of Fallout. You hurry to Vault 13, confident that the GECK will soon be yours. Sometime in 2242, the Enclave opened the vault and kidnapped its remaining inhabitants. Talk to the women who has lost her daughter. Some time later, a group of intelligent deathclaws, trained and bred by the Enclave, found Vault 13 and established a community along with various wasteland humans. After succeeding the Vault Dweller was exiled from the Vault and left to build a small community out in the wastelands. Bethesda Softworks (Skyrim) took over the franchise starting with 2008's Fallout 3. There are two GECKs in the game, one at Vault 13 and one at the Final Base. The sequel takes place 80 years after the first game, where The Chosen One - the descendant of Fallout's original hero - is tasked with finding Vault 13 to retrieve a device called the GECK that could save their dying village. The sole survivor will be Hakunin, and he'll give you the location of Navarro (you already have it). Following the Enclave's destruction by the Chosen One, the remaining deathclaw and human residents of both Vault 13 and Arroyo unite and found the ha… Talk to him, and ask him about the local brahmin raids. Thanks, Dan Vault 13: Entering. Vault 13 is home to the G.E.C.K., the item that your village needs. that you find towards the end of the game, with the deathclaws? of course, from quest #1, and the NavCom parts for New San Francisco's quest #2, both in lockers on level 3 of the vault. It was later abandoned and then occupied by intelligent Deathclaws. **Fallout 2 Spoilers!!! Fallout 2 | Table of Contents | Walkthrough. 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